SCHED_NONE = 0 SCHED_IDLE_STAND = 1 SCHED_IDLE_WALK = 2 SCHED_IDLE_WANDER= 3 SCHED_WAKE_ANGRY= 4 SCHED_ALERT_FACE = 5 SCHED_ALERT_FACE_BESTSOUND = 6 SCHED_ALERT_SCAN= 7 SCHED_ALERT_STAND = 8 SCHED_ALERT_WALK= 9 SCHED_INVESTIGATE_SOUND = 10 SCHED_COMBAT_FACE= 11 SCHED_COMBAT_SWEEP = 12 SCHED_FEAR_FACE = 13 SCHED_COMBAT_STAND = 14 SCHED_COMBAT_WALK = 15 SCHED_CHASE_ENEMY= 16 SCHED_CHASE_ENEMY_FAILED = 17 SCHED_VICTORY_DANCE = 18 SCHED_TARGET_FACE = 19 SCHED_TARGET_CHASE = 20 SCHED_SMALL_FLINCH = 21 SCHED_BIG_FLINCH = 22 SCHED_BACK_AWAY_FROM_ENEMY = 23 SCHED_BACK_AWAY_FROM_SAVE_POSITION = 24 SCHED_TAKE_COVER_FROM_ENEMY = 25 SCHED_TAKE_COVER_FROM_BEST_SOUND = 26 SCHED_FLEE_FROM_BEST_SOUND = 27 SCHED_TAKE_COVER_FROM_ORIGIN = 28 SCHED_FAIL_TAKE_COVER = 29 SCHED_RUN_FROM_ENEMY = 30 SCHED_RUN_FROM_ENEMY_FALLBACK = 31 SCHED_MOVE_TO_WEAPON_RANGE = 32 SCHED_ESTABLISH_LINE_OF_FIRE = 33 SCHED_SHOOT_ENEMY_COVER= 37 SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK = 34 SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE = 35 SCHED_FAIL_ESTABLISH_LINE_OF_FIRE = 36 SCHED_COWER = 38 SCHED_MELEE_ATTACK1 = 39 SCHED_MELEE_ATTACK2 = 40 SCHED_RANGE_ATTACK1 = 41 SCHED_RANGE_ATTACK2 = 42 SCHED_SPECIAL_ATTACK1 = 43 SCHED_SPECIAL_ATTACK2 = 44 SCHED_STANDOFF = 45 SCHED_ARM_WEAPON = 46 SCHED_DISARM_WEAPON = 47 SCHED_HIDE_AND_RELOAD = 48 SCHED_RELOAD = 49 SCHED_AMBUSH = 50 SCHED_DIE = 51 SCHED_DIE_RAGDOLL = 52 SCHED_WAIT_FOR_SCRIPT = 53 SCHED_AISCRIPT = 54 SCHED_SCRIPTED_WALK = 55 SCHED_SCRIPTED_RUN = 56 SCHED_SCRIPTED_CUSTOM_MOVE = 57 SCHED_SCRIPTED_WAIT = 58 SCHED_SCRIPTED_FACE = 59 SCHED_SCENE_GENERIC = 60 SCHED_NEW_WEAPON = 61 SCHED_NEW_WEAPON_CHEAT = 62 SCHED_GET_HEALTHKIT = 63 SCHED_GIVE_WAY= 65 SCHED_MOVE_AWAY= 66 SCHED_MOVE_AWAY_FAIL = 67 SCHED_MOVE_AWAY_END = 68 SCHED_WAIT_FOR_SPEAK_FINISH = 64 SCHED_FORCED_GO = 70 SCHED_FORCED_GO_RUN = 71 SCHED_PATROL_WALK = 72 SCHED_COMBAT_PATROL = 73 SCHED_PATROL_RUN = 74 SCHED_RUN_RANDOM = 75 SCHED_FAIL = 79 SCHED_FALL_TO_GROUND = 76 SCHED_DROPSHIP_DUSTOFF = 77 SCHED_NPC_FREEZE = 71 SCHED_FLINCH_PHYSICS = 78 SCHED_CROW_IDLE_WALK = 80 SCHED_CROW_IDLE_FLY = 81 SCHED_CROW_WALK_AWAY = 82 SCHED_CROW_RUN_AWAY = 83 SCHED_CROW_HOP_AWAY = 84 SCHED_CROW_FLY_AWAY = 85 SCHED_CROW_FLY = 86 SCHED_CROW_FLY_FAIL = 87
A list of NPCs[]
Animals
- Crow
- Father Grigori
- Pigeon
- Seagull
Combine[]
- Camera
- Ceiling turret
- City Scanner
- Combine Dropship
- Combine Elite
- Combine Gunship
- Combine Soldier
- Hunter Chopper
- Manhack
- Metro Police
- Prison (Shotgun) Guard
- Strider
- Stalker
Human and Resistance[]
- Alyx Vance
- Barney
- Citizen
- Dogg
- Dr. Kleiner
- Eli Vance
- Gman
- Medic
- Mossman
- Odessa
- Rebel
- Refugee
- Vortigaunt
- Wallace Breen
Zombies + Enemy Aliens[]
- Antlion
- Antlion gaurd
- Fast Zombie
- Fast Zombie Torso
- Headcrab
- Headcrab Black
- Headcrab Fast
- Poison Zombie
- Zombie
- Zombie Torso
- Barnacle
Half Life: Source[]
- Barney Calhoun
- Headcrab
- Zombie
- Bull Chicken (Bull Squid)
- Snark
- Scientist
- Grunt
- Baby Crab
- Big Momma (Gonarch)
- Alien Slave
- Alien Grunt
- Assassin
- Controller
- Gargantua
- Nihilanth
- Cockroach
Half-Life 2: Episode 2[]
- Dr.Arne Magnusson
- Antlion Worker
- Antlion Guardian
- Zombine
- Hunter
NPCs Available Through Console (or Addon)[]
In Garry's Mod, there are NPCs that are available, but the developers never added them to the spawnmenu. These NPCs can be spawned through the console, with the command "npc_create *entityname*". The entity names are listed in parenthesis. Some addons make these NPCs available through spawnmenu.
NPCs like monster_apache and monster_osprey were never ported to Garry's Mod and are unspawnable.
NPCs like npc_advisor, monster_generic, or cycler have no model and must be given one in order to appear as the specified NPC. These NPCs will also have the model in there parenthesis.
Half-Life 2[]
- Advisor (npc_advisor, "models/advisor.mdl")
- Crab Synth (monster_generic, "models/synth.mdl")
- Mortar Synth (cycler, "models/mortarsynth.mdl")
- Ichthyosaur (npc_ichthyosaur)
- Overwatch Sniper (npc_sniper)
- Combine Vent Turret (npc_turret_ground, not spawnable, as it needs a brush to work properly)
Half-Life 2: Episode 2[]
- Advisor Pod (cycler, "models/advisorpod.mdl")
Half-Life: Source[]
- Barnacle (monster_barnacle)
- Boid (monster_flyer)
- Leech (monster_leech, it's model is overridden with the Half-Life 2 model, so it doesn't work properly)
- Ichthyosaur (monster_ichthyosaur)
- Brown Boid (monster_flyer, "models/aflock.mdl")
- Flocking Floater (monster_bloater)
- Government Man (monster_gman)
- Sitting Scientist (monster_sitting_scientist)